Spells

The following are additional spells that I think are suitable for my setting. Use them if you want.

Call Vehicle
2nd-level conjuration

Casting Time: 10 minutes

Range: 30 feet

Components: V, S

Duration: Permanent

When you cast this spell, you can do one of two things. The first option is to imbue a working nonmilitary land vehicle within range with a minor spirit and designate it to later be summoned with a future casting of this spell. A personal marking of your choice appears somewhere on the vehicle. You can change your designated vehicle by targeting another vehicle with this spell. If a vehicle is destroyed, the magic wears off.

The second option calls the marked vehicle to your location, causing it to appear in an unoccupied space within range. The vehicle appears in whatever state you last left it in, though it is now celestial, fey, or fiendish (your choice) in origin. The physical characteristics of the vehicle may reflect to reflect its new supernatural origin.

'At Higher Levels. 'When you cast this spell using a spell slot of 3rd level or higher, you can mark and call a nonmilitary water vehicle large enough to carry six Medium creatures. When you cast this spell using a spell slot of 5th level or higher, you can mark and call a nonmilitary air vehicle large enough to carry ten Medium creatures. When you cast this spell using a spell slot of 7th level or higher, you can mark and call any type of vehicle, subject to the DM's approval. You may have one land, one water, and one air vehicle marked at one time.

This spell is added to the paladin, sorcerer, warlock, and wizard spell lists.