Goblins, Orcs, and Half-Orcs

Goblins are orcs are the Illithids first attempts to engineer an army from the people of Earth. However, they were unruly, unwilling to listen to orders without extensive and time consuming mind control, and often escaped into the wasteland during combat. Illithid production of goblins and orcs has mostly ceased, but they have quickly established themselves in the wasteland in widespread tribes of raiders.

Goblin Stats
Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age: Goblins mature more quickly than humans by several years, but live only about half as long.

Alignment: Created for war by the Illithids but too wild to control, goblins are predisposed towards chaos and are usually evil.

Size. Goblins average about 3 feet and weight around 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Darkvision. Your Illithid creators have bred you to be able to fight under all conditions, including pitch black darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sneaky. You have proficiency in the Stealth skill.

Nimble Escape: Can use Disengage and Hide as bonus actions.

Languages: You speak, read, and write English and Orcish.

Orc Stats
Ability Score Increase. You Strength score increases by 2, and your Constitution score increases by 1.

Age: Orcs mature more quickly than humans by several years, but live only about half as long.

Alignment: Created to be living war machines by the Illithids but too wild to control, orcs are predisposed towards chaos and are usually evil.

Size. Orcs are about the same size as humans, although generally a bit taller and heavier. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision. Your Illithid creators have bred you to be able to fight under all conditions, including pitch black darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing. You have proficiency in the Intimidate skill.

Aggressive. As a bonus action, move up to your speed towards a Hostile creature you can see.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Languages. You can speak, read, and write English and Orcish.

Half-Orc Stats
Ability Score Increase: Your Strength score increases by 2, and two other ability scores of your choice increase by 1.

Age: Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Alignment: Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.

Size: Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Skill Versatility: You gain proficiency in two skills of your choice.

Languages: You can speak, read, and write English and Orcish.