Halflings

Forever stuck in the bodies of children, halflings are an escaped experiment conducted by the Illithids on human children. The nature or reason for these experiments are unknown, but portions of their brains have been removed and replaced with alien tissues. Their growth is completely stunted around the age of ten, and many still look child-like well into adulthood, although older halflings will start to wrinkle and their hair will turn gray. Their eyes are pitch black, their skin cold and strangely slick, and their bodies often gaunt, and four small holes are bored into the back of their skulls. They often have trouble processing emotions and don't handle social situations well, and usually distrust others.

Most other people are disturbed by halflings and are wary of them, or look at them with pity. It is difficult for halflings to find respect in the world, their appearance often leads to people treating them like children no matter how old they are.

Stats
Ability Score Increase: Your Dexterity score increases by 2, and your Wisdom score by 1.

Age: Halflings grow until the age of 10, then for the most part development stops. If a halfling lives to around 40 years, they start showing signs of aging, but still often look oddly child-like despite graying hair and wrinkles. However, halflings do not die of old age. Alignment: Halflings have no inclination towards any one alignment, as the Illithid experiments have effected the personality of each subject differently.

Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed: Your base walking speed is 25 feet.

Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Fearless: Illithid experiments on your brain have deadened your capacity to feel fear. You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. Languages: You can speak, read, and write Common and Deep Speech. Deep Speech is the language of the Illithids.